

Attorney Frame 3D
[Choice]
Arguments: Option 1 (string), Option 2 (string), Option 3 (optional: string), Option 1 FRM (Integer), Option 2 FRM (Integer), Option 3 FRM (optional: Integer)
Prompts the player to choose one of 2-3 options, which leads to different frames.
[Examine3d]
Arguments: none
Makes the player examine a 3d object.
[LoadScene]
Arguments: Scene number (Integer, starting from 0) / “+1” (to load the next one)
Loads another scene from the same case bundle.
[LoadSceneTitle]
Arguments: none
Returns to the title screen. Used after a game over or win.
[FadeOut]
Arguments: none
Fades the cameras and UI to black.
[FadeOut2]
Arguments: none
Fades both the camerasz but not the UI to black.
[FadeOutWhite]
Arguments: none
Fades the cameras and UI to white.
[ToBeContinued]
Arguments: none
Shows the “To be continued” message. Can also be used to display the case name.
[HideToBeContinued]
Arguments: none
Hides the “To be continued” message or case name.
[FadeIn]
Arguments: Camera Angle Name (string)
Fades the cameras and UI in from black, and shows a new camera angle.
[FadeInWhite]
Arguments: Camera Angle Name (string)
Fades the cameras and the UI in from white and shows a new camera angle. Used with the “PastEffectOn” or “PastEffectOff” override commands and “flashback” sound effects to start and end a flashback.
[FadeCross]
Arguments: none
Fades the cameras and UI to black and back.
[FadeCrossWhite]
Arguments: none
Fades the cameras and UI to white and back.
[FadeCrossFast]
Arguments: none
Fades the cameras and UI to black and back fast.
[ToNextCEStatement]
Arguments: none
Proceeds to the next Cross-Examination statement. Used after pressing a previous statement.
[ToCEStatement]
Arguments: Statement Number (Integer, starting from 0)
Proceeds to the desired Cross-Examination statement. Used mainly to return to the first statement.
[CameraTween]
Arguments: Camera Angle Name (string), Tween Duration (floating point number), “NoProceed” (optional if you don’t want to autoproceed)
Tweens the camera angle to the desired one over the desired duration.
[AfterExamine]
Arguments: Tween Duration (floating point number), Next FRM Normally (Integer), Next FRM after examining everything (Integer)
Returns the camera back to the angle it was looking at before you examined if you haven’t examined everything or proceeds to a different frame if you have.
[Testimony]
Arguments: none
Fades out and in, then starts has the “Witness Testimony” letters slide-in and leave, starting the testimony.
[TestimonyEnd]
Arguments: none
Ends the testimony by fading out the screen and music.
[CharacterFadeIn]
Arguments: Character Name (string)
Fades a character in. Used to make witnesses appear.
[CharacterFadeOut]
Arguments: Character Name (string)
Fades a character in. Used to make witnesses disappear.
[ShowPicture]
Arguments: Picture Prefab Name (string)
Shows a picture on the screen.
[PointInPicture]
Arguments: Wrong Answer FRM (Integer), Right Answer FRM (Integer), Correct Area name (string), Question (string)
Prompts the player to point something out in a picture.
[PointIn3dEvidence]
Arguments: Wrong Answer FRM (Integer), Right Answer FRM (Integer), Correct Area name (string)
Prompts the player to point something out in 3d evidence.
[HidePicture]
Arguments: none
Hides the currently visible picture.
[AfterTestimonyEnd]
Arguments: Camera angle name (string)
Destroys the “Testimony” label in the upper left corner and fades in, showing a new camera angle.
[GavelSlam]
Arguments: none
Makes the Judge slam his gavel. Also stops gallery sound effects.
[GavelSlam3]
Arguments: none
Makes the Judge slam his gavel 3 times. Also stops gallery sound effects.
[AllRise]
Arguments: Day Number (Integer [1-3])
Shows the courtroom doors opening and displays the “Court is now in session. All rise” message.
[Verdict]
Argument: Verdict (string [Guilty / Not Guilty])
Shows a verdict in front of the Judge.
[CrossExaminationStart]
Arguments: Hint FRM (Integer, line 10 from 0), Statement FRMs (Integers, 11+, as many as needed)
Starts a cross-examination by fading out and in and having the “Cross-Examination” words appear and slide away.
[EvidenceEnter]
Arguments: Evidence Name (string), Typewriter Text (string), Slide-In Type (string [Add/Update]), Details Prefab Name (string, optional, if Add type) / Updated description (if Update type)
Adds a new piece of evidence to the court record or updates an existing one.
[EvidenceExit]
Arguments: none
Hides the Court Record without any sound effects.
[EvidenceExitPresent]
Arguments: none
Hides the Court Record with the Choice sound effect playing. Used after presenting a piece of evidence if “Take that!” isn’t said.
[Present]
Arguments: Wrong Answer FRM (Integer), Right Answer FRM (Integer), Correct Evidence name (string), Present Type (string [Evidence / Profiles])
Prompts the player to present evidence or a profile.
[BGFade]
Arguments: Fade Type (string [In/Out])
Fades the background in or out.
[Interjection]
Arguments: Interjection Type (string [Objection / HoldIt / TakeThat /GotIt / Custom]), Interjecting character (string [Wright / Edgeworth / NonCharacterSpecific / Custom]), Stop Music (boolean)
Shows an interjection speech bubble.