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PenaltyEnter

Arguments: none

Has the penalty badges slide in from the right side of the screen.

PenaltyExit

Arguments: none

Has the penalty badges slide off the screen to the right.

PenaltyHide

Arguments: none

Has the penalty badges disappear immediately.

ShowPendingPenalty

Arguments: Penalty size (Integer)

Warns the player that if they answer incorrectly they will take a penalty of the selected size.

TakePenalty

Arguments: none

Has the player take the penalty that is pending. If ShowPendingPenalty hadn’t been used before does nothing.

AddStatementCE

Arguments: FRM to Add (Integer)

Adds a statement to the end of the cross-examination.

ReplaceStatementCE

Arguments CE Data Line (Integer), FRM to Replace with (Integer)

Replaces statement at line (statement number + 11) with new statement

CEStateChange

Arguments: Statement to be marked as pressed (Integer / countdown starts from 0), All Statements Pressed FRM (Integer)

Marks a statement as pressed and proceeds to a different frame if all statements are now pressed.

FinalPointWright

Arguments: none

Triggers the final point camera tween and autoproceed. Used in a regular FRM with “Wright” as the camera angle name and “PointingFinal” as the pose name.

ProceedDelayed

Arguments: Delay (floating point number)

Autoproceeds to the next frame after the delay.

CloseUp

Arguments: Character Name [Wright / Edgeworth]

Makes the camera go up to the defense/prosecution’s face and have the background turn into speed lines. Used after having the character in the “Slamming” pose.

ProceedOnAnimationEndCRT

Arguments: Character Name (string)

Autoproceeds once the current animation of the character stops playing. Used with poses that have a preanim (Slamming, Pointing, etc).

FlashEffect

Arguments: none

Does a screen flash at the start of a frame. Isn’t needed for most sound effects as it is already built in.

3dExaminedObjectChange

Arguments: Object Name (string)

Changes the object that is being examined in 3d.

Set3dExaminedObjectAnimatorTrigger

Arguments: Trigger Name (string), Autoproceed Delay (optional: Delay (floating point number) / “False” not to proceed /

nothing if you wish to automatically proceed after the animation stops playing)

Sets a Trigger inside the examined object’s animator. Used to change the state of the evidence upon examination (open / close, transform, etc).

CourtZoomedOut

Arguments: Autoproceed Delay (optional: Delay (floating point number) / “False” not to proceed)

Shows a zoomed out shot of the courtroom. Must be proceeded by FixCamera if there is no autoproceed.

CourtZoomOut

Arguments: Autoproceed Delay (optional: Delay (floating point number) / “False” not to proceed / nothing if you wish to automatically proceed after the animation stop s playing)

Shows a gradually zooming out shot of the courtroom. Must be proceeded by FixCamera if there is no autoproceed.

CourtRotate1

Arguments: Autoproceed Delay (optional: Delay (floating point number) / “False” not to proceed / nothing if you wish to automatically proceed after the animation stop s playing)

Shows a view of the courtroom, gradually rotating from the defense bench to the prosecution one . Must be proceeded by FixCamera if there is no autoproceed.

CourtRotate2

Arguments: Autoproceed Delay (optional: Delay (floating point number) / “False” not to proceed / nothing if you wish to automatically proceed after the animation stop s playing)

Shows a view of the courtroom, gradually rotating from the prosecution bench to the defense one . Must be proceeded by FixCamera if there is no autoproceed.

FixCamera

Arguments: none
Resets the cameras’ field of view and culling mask. Should be used after CourtZoomOut / CourtZoomedOut / CourtRotate1 /CourtRotate2 if autoproceed isn’t used.

PopUpEvidence

Arguments: Evidence Name (string)

Shows a pop up of a piece of evidence appearing from the top left corner.

EvidenceHide

Arguments: none

Makes the evidence pop up go off screen back into the top left corner.

EvidenceHideImmediate

Arguments: none

Makes the evidence pop up go disappear immediately.

PastEffectOn

Arguments:  Autoproceed Delay (optional: Delay (floating point number) / “False” not to proceed)

Makes the screen gradually become gray scaled. Used with a [FadeInWhite] special FRM and “flashback” sound effect to create a flashback frame.

PastEffectOff

Arguments:  Autoproceed Delay (optional: Delay (floating point number) / “False” not to proceed)

Makes the screen gradually become normal after being gray scaled. Used with a [FadeInWhite] special FRM and “flashback” sound effect to create an after flashback frame.

PastEffectOnImmediate

Arguments:  Autoproceed Delay (optional: Delay (floating point number) / “False” not to proceed)

Makes the screen immediately become gray scaled.

PastEffectOffImmediate

Arguments:  Autoproceed Delay (optional: Delay (floating point number) / “False” not to proceed)

Makes the screen immediately become normal after being gray scaled.

AfterPointInPicture

Arguments: none

Destroys the red crosshair showing the selected point. Used after [PointInPicture] or [PointIn3dEvidence]

IMPORTANT: Use this override command on the 27th line (starting from 0), not on the 26th (done to be compatible with other override commands, namely HidePenalty, that don’t require any arguments)

FadeOutDelayed

Argumets: Delay (floating point number)

Fades screen out after delay.

UnnamedSpeaker

Arguments: none

Changes the textbox n character name to “???” while keeping the talking animation for the actual speaker.

AddProfile

Arguments: Profile name (string)

Adds a profile to the court record (silently).

UpdateEvidenceSilent

Arguments: Evidence Name (string), New Description (string).

Updates the description of a piece of evidence or profile without triggering the update evidence animation.

RemoveEvidence

Arguments: Evidence Name (string)

Removes a piece of evidence from the Court Record (silently).

RemoveProfile

Agruments: Profile Name (string)

Removes a profile from the Court Record (silently).

ChangeLetterTypeDelay

Agruments: Delay in seconds (floating point number) / "Normal"

Changes the delay between typing letters.

SkipToPose

Agruments: none

Skips to the pose without tweening or playing a preanim (slight delay).

SkipToPoseName

Agruments: State Name (string)

Skips directly to a state of the speaking character's animator.

SkipToPoseNameCharacter

Agruments: State Name (string), Character Name (string)

Skips directly to a state of the selected character's animator.

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