FCMakes
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UBM v2.0 Command List
Player Stats Commands
god
Gives the player god mode - they cannot be damaged.
unlock
Unlocks the player's movement.
ignore
Makes the player invisible to NPCs.
freeze
Freezes the player's position, making it impossible to move or fall.
seeingtool
Allows the player to use the seeing tool at any point.
noclip
Toggles the player's ability to noclip.
playerspeed number / "reset"
Sets the player's walk speed to a number or resets it.
playerjumpheight number / "reset"
Sets the player's jump height to a number or resets it.
unequip
Unequips the currently used weapon.
unequipall
Unequips all the weapons the player is holding if glitched.
minigun
Enables the bacon soup minigun when a bacon soup can is equipped.
Game Stats Commands
gravity number
Sets the value of the gravity force in the game. It is normally -9.81.
gamespeed number
Sets the speed of the game.
renderdistance number
Sets the render distance of the game
camera. Lower the value for better
performance.
postprocess
Toggles post processing for the game camera. Turn off for better performance or to play with a beta chapter 3 look.
greyscale
Toggles the grey scale effect that is normally unlocked after beating the game without dying and seeing all secret visions.
vision
Toggles the vision effect.
dark
Toggles dark mode similar to the chapter 3 dark hallways segment.
Save File Edit Commands
save
Saves the game progress anywhere at any point.
restartchapter
Starts the current chapter from the beginning while resetting the progress in the save file.
chapter number
Starts a chapter from the beginning while changing the current chapter in the save file.
apartment
Loads the appartment scene.
[2 last words spoken in game, redacted to prevent spoilers]
Marks the game as beat.
objective name
Changes the current objective in the save file and reloads the chapter to proceed from that point.
warp number name
Changes the current chapter and objective in the save file and loads the chapter to proceed from that point.
(Valid objective names:
Chapter 1: items, theatre, jumpscare, basement;
Chapter 2: musicdepartment, musiccode, jackfain, ritual;
Chapter 3: heavenlytoys, butcher poster, alicelair, gearerrand, thickinkerrand, powercoreerrand, cutouterrand, butchergang, level14, ending;
Chapter 4: bridge, lostones, bendyland, researchanddesign, bertrum, maintenance, hauntedhouse;
Chapter 5: safehouse, barge, lostharbor, administration, beastbendy).
savefilebool name
Toggles a bool in the save file.
(Valid bool names:
Chapter 3: chosedevilspath, hastommygun, hasborisbone, isspeakeasycomplete, ishenryunlocked, usedaxe, isprojectionistkilled;
Chapter 4: hasplunger).
savefileint name number
Sets the value of an int variable in the save file.
(Valid int names:
Chapter 3: toy, liftfloor).
internecion
Sets the save file as no death and all visions complete and restarts the game.
Object Commands
nicknametarget nickname
Saves the target in the mod object list under a nickname for later use.
teleport "target" / "player" / nickname point / forward / up / right / player number
Teleports the selected object to the player, a saved point or along a local axis to the value.
scale "target" / "player" / nickname xnumber (ynumber znumber)
Sets the selected object's scale to the number (use 3 for a non-proportional scale)
rotate "target" / nickname x / y / z angle
Rotates the selected object an amount of degrees around a local axis.
delete "target" / nickname
Destroys the selected object.
clone "target" / nickname (player) *number
Clones the selected object, optionally in front of the player, an amount of times.
rigidbody "target" / nickname
Toggles physics applying to the selected object.
collision "target" / nickname on / off
Disables or enabled the collision for the selected object.
addforce "target" / nickname number number number
Applies the selected amount of force on local axes to the selected object.
allybehaviorswitch "target" / nickname
Switches the selected ally's behavior from follow to attack and vice versa.
instakill "target" / nickname
Kills the selected enemy instantly.
passive "target" / nickname
Makes the selected NPC passive.
unlockdoor "target" / nickname / "all"
Unlocks the selected door(s).
opendoor "target" / nickname
Opens the selected regular door.
closedoor "target" / nickname
Closes the selected regular door.
openmechdoor "target" / nickname
Opens the selected non-standard door.
closemechdoor "target" / nickname
Closes the selected non-standard door.
Object Material Commands
color "target" / nickname "all" / materialnumber rednumber greennumber bluenumber (alphanumber)
Changes the selected object's material(s) color to the selected one.
texture "target" / nickname "all" / materialnumber filepath
Changes the selected object's material(s) texture to a selected one from the hard drive.
metallic "target" / nickname "all" / materialnumber number
Changes the selected object's material(s) metallic value.
smoothness "target" / nickname "all" / materialnumber number
Changes the selected object's material(s) smoothness value.
tiling "target" / nickname "all" / materialnumber xnumber ynumber
Changes the selected object's material(s) tiling values.
emission "target" / nickname "all" / materialnumber
Toggles the selected object's material(s) emission.
emissioncolor "target" / nickname "all" / materialnumber rednumber greennumber bluenumber
Changes the selected object's material(s) emission color.
multiplyemissioncolor "target" / nickname "all" / materialnumber rednumber greennumber bluenumber
Multiplies the selected object's material(s) emission color (hdr).
Object Creation & Reskin Commands
spawn name *number
Spawns an NPC or weapon a number of times.
(Valid NPC names: inkbendy, lostone, lostoneweapon, projectionist, searcher, piper, striker, fisher, sammy, strongersearcher, minersearcher, beastbendy, bosssearcher, bruteboris, boris, allison, tom, sammysearcher;
Valid weapon names: axe, plunger, wrench, syringe, scythe, tommygun, baconsoup, gentpipe).
spawncustom bundlename objectname *number
Spawns an object from a bundle a number of times.
(Built-in bundle: objects;
Built-in object names: chair, barrel, crate, plank, cutout, plushie, bendystatue, oldinkmachine, ink, gianthand, borisdoll, alicecutout).
spawnreskinned npcname bundlename reskinname *number
Spawns an npc with a reskin from a bundle a number of times.
(Built-in bundle: reskins;
Built-in reskin names: betabendy (custscene compatible), betasammy, betaboris, betaprojectionist (custscene compatible)).
setreskin npcname bundlename reskinname
Sets the reskin to automatically reskin an npc into.
reskinweapon "target" / bundlename reskinname true / false
Reskins the current weapon into either the target or an object from a bundle (and clears the previous reskins).
(Built-in bundle: objects;
Built-in reskin names: hammer, dustpan, sword, pelletgun).
Note: weapon reskins are nicknamed "reskin" plus their numbers for later use.
become bundlename charactername
Become a playable character from a bundle.
(Built-in bundle: playable;
Built-in character names: inkbendy, boris, lostone, tom, allison, striker, piper, fisher, sammy, projectionist, beastbendy).
Inverted, additional and other commands
autoreskin
Toggles NPCs automatically getting reskinned to ones set.
clearweaponreskins
Clears all the weapon reskins currently active.
becomehenry
Switches back to the default character in first person.
setpoint
Sets a point to teleport to later.
undelete "all" / number
Undoes the deletion of the selected object(s).
sethotkey command keycodenumber
Sets a hotkey to execute the selected command.
Note: put the command in quotation marks and press Left Control to input the keycode then press the desired key.
readtxt textfilepath (delaynumber)
Reads a text file from the hard drive with a delay between lines in the game subtitles.
debug
Toggles log messages appearing as subtitles.